
He also owned two properties on Wall Street in Charleston. Keepers of the Flame was the name of the champion units that could be embedded in Phoenix Guard units in Warhammer Fantasy tabletop.The 1861 census for Charleston showed that he owned three properties on John Street in the 5th Ward that were occupied, one only by slaves and the others by slaves and free persons. Keepers of the Flame gain magic damage as well as a deathblow attack over the regular Phoenix Guard unit. Template:Bulletpoint mark of asuryan Strategy
↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. Whether battle brings victory or defeat, life or death, the Phoenix Guard fight on without fear. Each warrior knows his appointed hour of death, but none seek to delay that fatal moment. Regiments of Phoenix Guard are always found where the fighting is fiercest and victory hardest won, for their gift allows them to see confluences and crux points upon the battlefield that lie hidden to mortal eyes.
Legend tells that any who behold that wall shall forever be cursed with the knowledge of their own death. On its ancient walls, it is said, are the histories of past, present and future, etched in words of fire. The Phoenix Guard are the guardians of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams.